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Wessmaniac118 karma

Yes, I thought so. ;-) I actually thought it was a rhetorical question. And to clarify, I wasn't a Lucasarts employee when I worked on the Star Wars games. We were an independent studio (Totally Games), so it would not be proper for me to comment. Besides, you can find plenty of ink from insiders who were there. I think Play magazine had a particularly insightful article about a year ago.

Wessmaniac90 karma

I think that's exactly what you're seeing happen to the genre today. Games like Elite: Dangerous, EVE: Valkyrie, Star Citizen, No Man's Sky, and many, many more show that there is clearly an audience for space games. We're thrilled to be part of this renaissance!

Wessmaniac80 karma

Not really, but your ship's Decision Support System can certainly create the appropriate audio cues as if it did. The idea behind this is to provide pilots with maximum situational awareness. If 3D positional audio of things happening outside your ship helps the pilot fight more effectively then it makes sense to have it. However, since this is artificially produced by a system, that can take damage, it might get knocked out...leaving in the total silence of empty space.

Wessmaniac62 karma

Like Jack said, PvP is our main focus, but we will not be exclusively PvP. We'll have single player tutorial missions, and we're planning to have single player "reward" missions that will be driven by major story points as the game's narrative evolves. We are also looking at adding PvE missions as soon as possible.

Wessmaniac44 karma

You mean something like a Death Blossom? ;-)