Highest Rated Comments


Wedhro10 karma

I'm Italian and no, it doesn't. More like a mix of Spanish and Albanian.

Wedhro5 karma

in other languages we don't have the freedom to create new words at all

We do, it's called "neologism".

Wedhro5 karma

So playing a genuinely ruthless character for the sake of role-play is actually impossible? I mean, nobody could play a killer, a duelist, a town guard and such.

Wedhro2 karma

Ok, now I'm confused: how other's acceptance or lack thereof will influence my "karma" (sorry, it really sounds like Reddit karma)?

Wedhro1 karma

I don't know, I never thought about it and it would take me some time to design something that is both fun and believable.

Nowadays many games seem to think they need some form of crafting mechanics but it's still a fresh concept that is far from being studied in-depth, what bothers me is that anybody seems to follow 2 boring routes: gather materials than press a button -> item crafted; or gather material, arrange them on a bench -> item crafted.

Both systems don't require any skill by the player therefore are not subject to the difficult to balance frustration/fulfillment mechanism that makes the difference between a game and a vending machine.

I want crafting to be an integral part of games, not just a menu for choosing what you want, I just still don't know how I would do it. Mini-games/QTEs come to mind but maybe there is a better concept behind the corner.