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Walui16 karma

It is, because the actors say "hey I'm X promoting Y, AMA!"

Walui5 karma

Where are the wands? Are they too small to print?

Walui2 karma

That would be true if that project didn't consist of a few files, the biggest of which is copied from another GitHub that does background removal. This is basically just a client for an existing tool, takes about an afternoon to do.

Walui1 karma

As a software engineering, I would advise that you focus on basic algorithm first before working on 3D games with complex engines. It'll give you a more solid basis to work from. If you want to make games, maybe start with a text based RPG or something like that in whatever language you like, but before that you need to know all the basis of what makes an algorithm (the if, while, variables, arrays, pointers and all that Jazz. C is probably the best to work with as it is low level and allows a better understanding of what's actually going on in the computer). Then work your way up from that to a fully fledged 3D games (maybe go through 2D first, experiment with physics engines). Don't forget to optimize everything you can, it will pay off in more complex games, and never be lazy when you code (avoid copy paste and replace with a function for example, that'll help maintaining your code).

If you want to make a career out of it, you can probably find the most appropriate CS degree pretty easily but that depends on your country. Internships are where you should try to find something related to games, I wouldn't look for a degree oriented towards games personally but I don't really know what they're worth. Just know that you have to be ready to work 10h a day with crazy pressure and deadlines. I personally went into web dev because of that, it is much more chill.

Walui1 karma

There's no problem with your project, just clarifying that there's not "countless hours" on it.