Highest Rated Comments


Waffskies126 karma

We get what is called a "Build" of the game which is basically the most up to date version the Devs have created, then we pop the disc into the console and there it is. For other systems however there is a procedure for burning your own copy onto a cartridge.

Waffskies49 karma

In one hour it would consist of usually being on the same game for that whole hour. In my branch we focused more on legal issues (logos have to be EXACT down to the pixel) grammatical errors, button prompts, and such. Usually all of this involves playing the first level over and over again because that is where a lot of the text is on the games I tested (lower budget). So much of the text was just tutorials or in the menus. There is another branch that plays through the game and has to do more exploring in trying to find glitches in the game. Their downside is they are usually stuck on the same game until it is done so it gets kind of old. After we find a glitch/ mistake we log it into a database where they are all located.

Waffskies30 karma

It's funny, since the games I tested were not very high quality, there were MANY times where the screenshot of the logo was blurry around the edges so we would have to sit there for 20 min with everyone looking at it trying to decide whether or not it was correct or not. But basically if we submitted a game and it was off the game would get rejected (basically meaning we would have to report the bug, fix it, then resubmit). it sounds harmless, but a submission success is a big deal for us, and we want to get it right the first time.

Waffskies29 karma

Who sent you ...

Waffskies26 karma

probably missed the buttons too