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Vlambeer29 karma
We're still arguing about an Android release. There are a lot of things to consider and a lot of things that we just don't know too much about since we've yet to make a game for Android. As soon as we figure all that stuff out, we'll see what we can do.
Vlambeer23 karma
That would be five - the two of us at Vlambeer (design & production), Zach Gage (development), Greg Wohlwend (artist) and Eirik Suhrke (music). We're glad you like the game, Ted!
Vlambeer19 karma
In the train to university. We absolutely hated eachother, Rami being a programmer that worked on small, commercial games and Jan Willem being a guy that made 300 tiny prototypes a year. We found a common enemy in our school and started to slowly respect each other, ultimately leading to us deciding our time was better spent making videogames than learning how to make videogames.
Vlambeer65 karma
We're not upset - it's just the way the market works at the moment. We do believe that developers shouldn't be scared to charge $3 for a game.
The problem is that at $0.99, you'll need to sell endless amounts of copies to be able to survive as an indie developer. Most games don't even get close to that. A direct result of the whole race-to-the-bottom in prices is the prevalance of Free to Play on iOS - it seems to be a safer bet.
But since its almost impossible to do F2P in a non-evil way and without sacrificing the elegance of your game design, we'll prefer to charge $3.
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