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Virtuix_2 karma

Lots of questions! Don't feel you have to answer them all.

1) Do you think AR will ever hit the mainstream (much like VR nearly has with the Quest 2)? If so, what do you think needs to improve the most first (cost, weight, FOV, software support)? Or do you think it will remain mostly for commercial applications? With smartphones in our pockets and smartwatches on our wrists, what purpose does AR have for a consumer?

2) What is the reasoning behind having the batteries and processing components within the headset, rather than external (like the Magic Leap One)?

3) Have you ever looked into haptics, such as Facebook's Tasbi prototype? Do you consider haptics to be an important part of AR in the future?

4) What led you to a career in XR? Where did you start and how did you get there? What does your day-to-day job entail? I'm 16 and would love to work with XR in the future!

5) As someone who has undoubtedly tried both, do you think the hardhat version is more comfortable than the standard HoloLens 2? It looks like there might be more support and better weight distribution!

6) What happened to Minecraft on the HoloLens? I remember seeing the tech demo video and it looked amazing, but it never became available...

Virtuix_1 karma

Whats your favorite colour?