Highest Rated Comments


Veranova840 karma

Making games requires a huge set of skills (modelling, texturing, sound effects, music, coding, etc etc)

How was the shift to indie development for you? Did you have to put in time learning all this, or were you able to bring on people to fill your weaker areas?

Veranova121 karma

This sounds like a great round for a Jackbox game... "Rejected games for the Jackbox party pack!"

Veranova8 karma

Buy your son "Human Resource Machine" on steam. The game isn't easy but it does guide you through the process and is great to establish the kind of problem solving and logic you need to code.

This said the syntax is very low level compared to modern languages, you're basically coding a simple processor although it's displayed as an office space with a guy moving around data. It's good to have an understanding of what a processor does behind the scenes, but modern languages give you much higher level control of things.

Veranova8 karma

It's literally the exact same pizza but without the garlic dip.

Veranova7 karma

Code Academy. One of the biggest problems getting started is getting your computer set up with all the tools, and learning what the hell you need each tool for. Code Academy bypasses all of this and lets you focus on learning the languages and tech first - you do all the learning and coding on the website so there's nothing to configure - then you can go back and set up a dev environment once you've got some basic understanding.

After that the ONLY thing you need, is to know 'how to learn'. A lot of this comes down to figuring out what to search on Google, but also knowing what learning process works well for you is important too.