1) Will RAM consumption problems be addressed? If so, will it be through DXT Compression or Just in time loading or something else?
2) Are you planning to focus on the eye candy in future or just the gaming aspects (offloading glitter to modders)? If so, maybe you could point which one would be worked on? Eg. (Voxel) clouds, atmosphere scatter, Ambient Occlusion, new shaders (Reflection maps) or something even better?
Venthe69 karma
1) Will RAM consumption problems be addressed? If so, will it be through DXT Compression or Just in time loading or something else?
2) Are you planning to focus on the eye candy in future or just the gaming aspects (offloading glitter to modders)? If so, maybe you could point which one would be worked on? Eg. (Voxel) clouds, atmosphere scatter, Ambient Occlusion, new shaders (Reflection maps) or something even better?
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