VampireCactus
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VampireCactus3 karma
No, but for real, the program was an amazing opportunity. I lovingly call it an "accelerated game development problems simulator," which is in no way an insult. Our unique structure made us encounter a lot of really typical problems rapidly, which gave us invaluable experience dealing with those problems.
In the real world, getting the experience of messing up usually leads to, well, not a lot more opportunity to mess up. Here, we were able to fail, learn from failure, and repeat in a semi-realistic environment with a very unrealistic safety net.
Personally, my goals are to work on either MMOs (starting on that in May, actually, though I'm not sure if I'm allowed to say where yet) or on small teams making really focused games where I'll be able to have a hand in as many aspects of development as I can.
I really want to start a TRANSMEDIA CONGLOMERATE where I can work on a lot of different things surrounding a single universe (one that I started developing with the game that helped me get into the DSGA in the first place). Pipe dreams, ahoy.
VampireCactus668 karma
Hey! Remember that time we recorded half of a shitty Kesha cover in your basement and called our cover band "Keshup"? Remember the time you let me borrow your PS3 because I bought Demon's Souls without having a PS3? Remember the time we were the only guys at the Passion Pit show at Wellesley? I remember those times. Those were solid times.
I'm making games now (Currently at the DSGA) and you're occasionally making music for games now so maybe we should put those things together sometime!
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