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VRMeg3 karma
Hello Philip,
Years ago I saw you do an interview where you created an avatar in AOL and jumped into the Sims I think. But your goal at the time was to make it so people could have avatars to jump from site to site. In second life, people jumped from unique created world like the sims to sim. And in high fidelity it was more jumping specifically to a URL. Are your creations getting you closer to that end goal?
Also, in High fidelity with spatial audio, how do you make a grid with entities horizontal and vertical where depending on where an avatar stands, they would sound different in reference to another avatar. Or the sound of a fountain as you get closer to it gets louder. These are all perceptions to make things seem more real as we know it. What will be the new reality we will experience in a virtual world. i.e. what is next?
VRMeg2 karma
You have been working on sound, curious what other senses might be added in future to make a fuller experience? Many times I wish I could smell a candle, or a campfire or rain on pavement. Do you think some day we will be able to smell things, because as someone create a candle they could add the smell of watermelon to it in creation?
VRMeg3 karma
Thank you, True, but I was thinking outside of games, like going to a store, then to an art museum, then to hear a live musician. But I would like to thank you for sharing your imagination with us, to create amazing online spaces in the ones you have created so far. I have tried them all.
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