I imagine its different for each one, but what is usually your first step when designing a game? Do you start with a theme and build mechanics that mesh well with it or is it the other way around? Do you formulate the entire thing in your head or on paper and then start prototyping, or perhaps a more casual development style?
UsernameNotOptional7 karma
I imagine its different for each one, but what is usually your first step when designing a game? Do you start with a theme and build mechanics that mesh well with it or is it the other way around? Do you formulate the entire thing in your head or on paper and then start prototyping, or perhaps a more casual development style?
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