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Unfortunate_Tsun3 karma

It sounds like they purposely gathered eager creators for a game idea they knew was too good to be true, then as soon as they presented their idea and got the steam deal they backtracked and had plans already to implement a new game in its place. I won't assume any of this to be true, but in simple terms they landed a large deal with smoke and mirrors and wanted the developers to take the heat when the game is released and everyone is wondering what happened with the original plan.

All the while your ambiguous managers recieved a hefty cut of the deal and you get to deal with the developer issues.

And if there's anything I've learned, its that reddit communities will always blame the developers first before the parent company. So your head would be on the chopping block first before your managers.

Unfortunate_Tsun2 karma

I am struggling to see why a managing team would purposely push for a Steam deal to kill the game. Is it just to make sure the game has a full obligation to cease and desist? This sounds like Star Wars (Disney) worked an inside job to sabotage a fan made game that may have blowed them out of the water. I really feel like I'm misreading something here. But hey, i appreciate what you're doing thanks for shedding some light. I didn't know this was going on.

Unfortunate_Tsun2 karma

I see. Yea the quick switch probably influenced certain programmers and such to jump ship. Plus with star wars being the main vein of the game its easy to see the legal troubles. It's definitely leaning to purposeful malcompliance. But what is weird is that they chose to go about it this way instead of just an early legal C&D order.

Honestly we have many youtubers and streamers that make content that is temporary and still flood their bio with merch and patreon.

If a fan based game needed help in getting investments and such, or if there was simply not a whole lot of money making in-game, i wouldn't have minded seeing merch or even patreon to help support updates, DLC, and payroll. That feels a lot more productive and valuable than to launch a triple A title, slam a 20 dollar skin in it, and call it a money maker. There's much more healthy ways to pull money that is actually necessary for game development. But many days we can't trust it, and then you and your team has a great game but no wants for the money, cause you know the players you make the game for have already been burned.

I'm rambling, apologies, it just sucks to see a developer really trying to create something for the players but because of the economy and such they can't move anywhere for a better financial environment.