Highest Rated Comments


UbiJeffrey43 karma

:/

UbiJeffrey28 karma

I tweeted to you about that piece! It really moved me. So incredibly grateful that the game was able to help in some small way. I was a loner as a kid, always reading in a corner, and was teased for being gay, so I jumped into books. I just read all the time, often stories about kids who escaped from our world into a new, magical place, like A Wrinkle in Time, the Oz books, Narnia. Then I discovered video games, which were an even more powerful escape. Games like Syberia, The Longest Journey, Myst. Child of Light was my chance to write something similar, but also to acknowledge the realities of our world, which is not perfect, and is very hard to live in sometimes, even though it can also be very beautiful.

I described the characters in words and then worked with a very talented artist named Serge Meirinho to bring them to life. He created moods for each based on my instructions and then I used scripting to call the right mood for each line.

UbiJeffrey23 karma

SOOO glad you liked it! There was a piece in the telegraph about the concept art (http://www.telegraph.co.uk/technology/video-games/Picture-galleries/10788473/The-Art-of-Child-of-Light.html) We hope to do another art book at some point.

And we definitely want to continue the journey through Lemuria. Child of Light is only the tip of the iceberg.

UbiJeffrey18 karma

Definitely stand by it. If the game had been written in Victorian English, to match Aurora's time period, it wouldn't have felt as original and hand-crafted. We wanted to make a playable poem.

Since the rhyme scheme is Ballad Form, which is ABCB, with the second line rhyming with the fourth line, and a variable iambic syllable count per line, it doesn't feel sing-songy. The occasional couplets added for emphasis, which are standard in Ballad Form, are the major tip-off that it rhymes.

We weren't trying to make something that everyone would love, we wanted to make a game that was original and expressive.

UbiJeffrey15 karma

Hate them. It's like paying to see each painting in an art gallery. Money and art should always be kept separate.

But if they exist on the side, in a separate space and have to do with customization rather than being required in the main experience I am not as opposed.