Highest Rated Comments


Typhooni11 karma

Definitely on point here!

Typhooni5 karma

Are you planning to have an awesome map for the campaign of the game? I really liked it in DK1 & DK2 especially when you saw that conquered parts become darker as in DK1 =D

Typhooni3 karma

Thanks, just checkd out that specific topic in the "Ask the Devs" and it's awesome so far!

Typhooni3 karma

I quote you Chris Roberts,

"Due to the fidelity of the dogfighting and physics simulation we can’t however handle thousands of players in the same area of space. Even if you had enough internet bandwidth to handle the data going back and forth and a super computer for the server there’s no PC, even with quad SLI that could render that many spaceships with Star Citizen’s fidelity."

So my question is, will you expand those "battle instances" (Which will maybe me max 60 on launch) upon release? So that we will be able to have bigger battles in 2016 for example? Or would you rather work on improving the graphics of the game? (Or anything other specific?)

Typhooni3 karma

Will the game have multi-core support? I really find it annoying that moddable games like Starcraft 2 for example only run on 1 or 2 cores making awesome mods almost impossible. I actually mean then that mods are hard to play since the game only supports one core making it unplayable if a mod requires much units on a map.