I'm already a backer because i think this project definitely deserves coming to light. My biggest question is how you plan to keep people interested in a purely RvR oriented game in the long run. Gear rewards? Special events? Earning points that can be spent on special skills/enhancements?
These are the things that separate a 'normal' multiplayer game from an MMO: persistent changes, claiming keeps, etc. Stuff that makes people want to throw their subscription money at the screen :) What ideas do you people have to keep people hooked on the game over the course of 3-4 years rather than 3-4 months?
Good luck with this project! Thank you for the work you did on DaoC!
Troubleshooter119 karma
I'm already a backer because i think this project definitely deserves coming to light. My biggest question is how you plan to keep people interested in a purely RvR oriented game in the long run. Gear rewards? Special events? Earning points that can be spent on special skills/enhancements? These are the things that separate a 'normal' multiplayer game from an MMO: persistent changes, claiming keeps, etc. Stuff that makes people want to throw their subscription money at the screen :) What ideas do you people have to keep people hooked on the game over the course of 3-4 years rather than 3-4 months?
Good luck with this project! Thank you for the work you did on DaoC!
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