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TomSturgis9 karma

Hi David, Longtime socom nut here. I have a lot of questions because this is the most excited i've been about a game in a long time.

  • Will the third person view be centered behind the player or over the shoulder?

  • Will we continue to see as much transparency from you during the development phase as we are seeing now?

  • Will you give the characters a lighter feel to them (fast movement, old school strafing battles) or will it be heavier and more reliant upon accuracy and thoughtful decisions?

  • The thing that I remember most fondly about socom looking back was the relationships I made. I could join any lobby in the beginning o the day and be best friends with those people by the end of the day. Everybody had a mic and there was an unparalleled amount of teamwork in pub games. What can you do as a developer to foster this type of community?

  • This last one isnt so much a question as much as an observation about why socom 2 has been so hard to replicate. The draw distances on PS2 were so short that on the maps it devalued snipers and allowed players to move into more aggressive positions more easily. Have you considered this when making maps (not adding in shorter draw distances but natural objects to block long lines of sight)?

I'd appreciate any answers you can give and just want to thank you for attempting to bring this game back.