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TodFennell340 karma

It's never too late to start, and if John Eric Bentley said you have a great voice, then I'll definitely take his word for it! He's the best. Courses will always help, as well as daily practice. Whatever reading you're already doing, do it out loud. Singing lessons also help control your voice and give you access to more of your range. When you feel ready, record a few voice demos, commercial and animation/games and start sending them out to agents in your area and all over the country. Just keep knocking on doors, you miss 100% of the shots you don't take.
Thanks for great question and best of luck!

TodFennell160 karma

... I wish.
Sadly, no.

TodFennell128 karma

In recent years, we've been fortunate as actors to get a lot more information about our characters in briefings than we used to. We usually get to discuss the character with the writers for a while before recording or have rehearsal days before motion capture where we discuss the tone of the story and how our characters fit into the game. We don't typically get to play an alpha version but we do sometimes have access to artistic references and early content which is why our NDA's are so thorough.

TodFennell117 karma

Sometimes it does, but on the flip side, when we hear and see a scene we recorded, it brings back all the memories of that day on set and usually how much fun we had doing it. I'm lucky, in that I don't always get cast as the typical, stoic, badass so I also get a lot of the funny lines from the comedic relief characters. Which is even more rewarding in serious games like Ghost Recon: Breakpoint.

TodFennell116 karma

Oh, and your voice demos shouldn't be any longer than 3 minutes tops. Try to get a decent mic, but sound treating your recording space is more important than the type of mic you use. A walk in closet or moving blankets work well.