ThirdProjectJuno
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ThirdProjectJuno5 karma
In early megaman games, most of the robots look like grenades or magnets or cannons with legs. By the x series, and in 20xx, everything is a robotic bat or ostrich or penguin, and every boss is a robotic animal, even when it doesn't make sense, like hamster balls that split into more, smaller hamsters. Why do you think the antagonists in these worlds need their evil armies to resemble animal ecosystems so much?
Also, given that you not only made an MMX game, but had to design a procedural level generator based on it, do you ever feel like the X series wall jumping mechanic hurts the ability to design better platforming levels?
ThirdProjectJuno21 karma
What did you think of the Farcry: Blood Dragon soundtrack?
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