Highest Rated Comments


TheRealKidkudi103 karma

Honestly it's easier not to block choke points in a game than irl, I would imagine. In a game you just have to run in and remember you're in a teammates way. In real life, you have to fight that fear of running into a room that could very well hold death to make sure you don't block the doorway.

TheRealKidkudi14 karma

Why let all your hard work go to waste? From what I understand, you already have a lot of the work done, and if it doesn't get funded, why not release the source you have so far and let the Android development community do the rest?

TheRealKidkudi13 karma

It could be a hardware limitation.

TheRealKidkudi11 karma

$200? That's not even 20%!

(I'm joking, I'll take a $200 tip any day)

TheRealKidkudi10 karma

I’m not Al so feel free to ignore my answer, but generally speaking recursion has much worse performance than a loop doing the same thing. From my understanding, the only time you really want to use a recursive solution is if you absolutely must (as his comment mentions about “back tracking”) or if the performance doesn’t matter and recursion makes the code significantly more understandable.

Both of those cases are rare, so most of the time using recursion is really just showing off.