Highest Rated Comments


TheDeepEndGames552 karma

Nate Wells, the Lead Artist, was a huge fan of the early underwater exploration, so he was the brilliant mind behind that approach. He's s real salty dog.

TheDeepEndGames477 karma

I won't do them. Promise.

TheDeepEndGames466 karma

Talk about Sophie's Choice! All things considered, I'd have to say the original Bioshock. So much fun to work on, everyone was firing on all cylinders. We were really exploring uncharted waters at the time, Har Har. Working on Perception is very reminiscent of those early Bioshock days.

TheDeepEndGames424 karma

Elizabeth was always the biggest part of the game. She drove a lot of the game's development. I'm really proud of what the team was able to create with her. I think we took the right approach and paid close attention to the pitfalls of companion characters from other games. When all is said and done, I think all the work was absolutely worth it - the character still resonates with people and I think the game will age very well. I think Elizabeth is one of the strongest characters in games - but again, I am still too close to it.

And I definitely learned a ton from working on her. Both from Ken and the writing team in terms of how to shape character, but also how to pick your battles.

With Cassie and her blindness, we can focus on what it feels like to "see" the world differently.

TheDeepEndGames314 karma

Looooooved working on the series. For now, I can offer you Perception. Very different, but there are definitely some similar elements.