I've seen plenty of posts about how you got into the business, and I have a question related to that but not along the same lines. I always find it confusing how composers like you start off creating massive orchestral pieces. I would love to get into composing for video games (mainly because of the Mass Effect soundtracks, which all you guys did an amazing job on) but I find it confusing as to how you can prove you can create huge orchestral pieces on limited equipment. Was there a certain set of plug in's/AU you used like 'Vienna Symphonic Library'? Was it an obscene lucky break that you had an entire orchestra at hand?
How much orchestral/classical music in video games is created purely on the computer, as opposed to recording a full orchestra? I'm sure studios like Bethesda could afford the latter, but what about smaller studios?
I saw you were asked to demo some 'East-Asian' music for Jade Empire. How do you prepare for that, especially a genre that you have little experience of? Do you research the genre throughly before writing a piece?
Any quick musical tips/tricks/methods that aspiring composers should know about?
I think they're all the questions I have for now. I apologise if this is badly worded, I'm struggling to word it well since it's 2:37am and I'm already late to the party. Thanks!
TheAngryBaron5 karma
I have a few questions I'd like to ask:
I've seen plenty of posts about how you got into the business, and I have a question related to that but not along the same lines. I always find it confusing how composers like you start off creating massive orchestral pieces. I would love to get into composing for video games (mainly because of the Mass Effect soundtracks, which all you guys did an amazing job on) but I find it confusing as to how you can prove you can create huge orchestral pieces on limited equipment. Was there a certain set of plug in's/AU you used like 'Vienna Symphonic Library'? Was it an obscene lucky break that you had an entire orchestra at hand?
How much orchestral/classical music in video games is created purely on the computer, as opposed to recording a full orchestra? I'm sure studios like Bethesda could afford the latter, but what about smaller studios?
I saw you were asked to demo some 'East-Asian' music for Jade Empire. How do you prepare for that, especially a genre that you have little experience of? Do you research the genre throughly before writing a piece?
Any quick musical tips/tricks/methods that aspiring composers should know about?
I think they're all the questions I have for now. I apologise if this is badly worded, I'm struggling to word it well since it's 2:37am and I'm already late to the party. Thanks!
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