Hey man, I have a question that you can hopefully put to rest. For a while I have felt like the design and animation of a weapon in an FPS actually has an impact on gameplay. I did a very informal and localized test of this where I modded a CoD game on PC to use 2 different animation for the same weapon. The gun was your typical SMG and the second variation was the same only with a sniper "skin" it appeared to me as though the design and animation of the sniper caused higher accuracy. I assume this to be a mental effect seeing as literally everything else was the same. Could you shed some light on this? Does having a different design in you peripherals actually alter the way you react? Am I even making sense? Lol thanks!
Taeloth10 karma
Hey man, I have a question that you can hopefully put to rest. For a while I have felt like the design and animation of a weapon in an FPS actually has an impact on gameplay. I did a very informal and localized test of this where I modded a CoD game on PC to use 2 different animation for the same weapon. The gun was your typical SMG and the second variation was the same only with a sniper "skin" it appeared to me as though the design and animation of the sniper caused higher accuracy. I assume this to be a mental effect seeing as literally everything else was the same. Could you shed some light on this? Does having a different design in you peripherals actually alter the way you react? Am I even making sense? Lol thanks!
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