SurgioClemente
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SurgioClemente8 karma
Your housing demos (which were done in like 2 days) were awesome, I can't how good the final product will be. I hope weapons get the same treatment.
In your Founding Principals you talk about consequences. Would you consider adding some type of consequence for "crafting realism" to weapons?
For example, 2 crafters both start out with the same metal. One crafts 2 dirks which are short and pointy, the other crafts a bastard sword. Due to their size/material weight the dirks attack faster but the sword hits harder.
It seems these days there are a lot of anime swords that are 2 feet wide hilt to tip and 10 feet long that get swung around like sticks.
I would like crafters to be able to craft these, however due to "crafting realism" consequences they would be very hard to swing and no one would buy them or use them due to poor performance.
SurgioClemente22 karma
Break that mold! That is a PvE oriented mindset
Many games, Quake, CouterStrike, SC2, LoL, etc, players become more powerful as they hone their skills and not by simply playing longer and thus having more hitpoints
People play them for the competition
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