Summon_Jet_Truck
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Summon_Jet_Truck13 karma
I mean like if X and Z are the horizontal axes, and Y is up, then as you travel along X or Z, you go 2 pixels on the screen X for every 1 pixel on the screen Y.
https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_art
Consider the television.
Summon_Jet_Truck11 karma
Maybe it's not likely to come up in isometric games, but you can have a set of convex objects that cannot be Z-sorted properly.
I ran into this while trying to make a physics-based domino game. If you stand up a bunch of dominoes in a circle, then knock them over so that each is leaning against its neighbor, and view them from the top, none are really "above" or "below" the rest of the dominoes, they form something like Penrose steps.
Summon_Jet_Truck3 karma
Does the wireless charging or navigation leak any information about what car is driving on a road, or who is driving it?
Summon_Jet_Truck1 karma
I was hoping you meant least reliable, since I had some bad transmission issue with my Honda Odyssey not so long ago.
Summon_Jet_Truck53 karma
To be fair, if you're doing an isometric game based on pixel art, the best camera angle is always that 2:1 perspective which is somewhere between I think 31 and 33 degrees.
https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_art
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