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Summon_Jet_Truck53 karma

To be fair, if you're doing an isometric game based on pixel art, the best camera angle is always that 2:1 perspective which is somewhere between I think 31 and 33 degrees.

https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_art

Summon_Jet_Truck13 karma

I mean like if X and Z are the horizontal axes, and Y is up, then as you travel along X or Z, you go 2 pixels on the screen X for every 1 pixel on the screen Y.

https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_art

Consider the television.

Summon_Jet_Truck11 karma

Maybe it's not likely to come up in isometric games, but you can have a set of convex objects that cannot be Z-sorted properly.

I ran into this while trying to make a physics-based domino game. If you stand up a bunch of dominoes in a circle, then knock them over so that each is leaning against its neighbor, and view them from the top, none are really "above" or "below" the rest of the dominoes, they form something like Penrose steps.

Summon_Jet_Truck3 karma

Does the wireless charging or navigation leak any information about what car is driving on a road, or who is driving it?

Summon_Jet_Truck1 karma

Wikipedia article

"ABS generally offers improved vehicle control and decreases stopping distances on dry and slippery surfaces for many drivers; however, on loose surfaces like gravel or snow-covered pavement, ABS can significantly increase braking distance, although still improving vehicle control."

ABS lets you steer while braking, and in most cases it should let you stop sooner, because rolling to a stop is quicker than sliding to a stop. It does this, as eb86 said, by pulsing the brakes off rapidly.

If you've ever tried to stop on a patch of ice and felt a weird grinding in the brake pedal, that is the ABS kicking in.