Highest Rated Comments


StripePress2951 karma

In-game purchases. I really thought we were finally done with that in 1980 when the industry moved from rolls of quarters to owning our own copies of games on cassettes.

StripePress2354 karma

Alas, the original POP is not *officially* available anywhere. But you can download and play it for free under emulation on Apple II, MS-DOS, Amiga, and many other platforms. Just don't say I told you to do that.

I don’t have links at hand, but I’m sure people in this forum do.

How about it, can you help this guy out? I’d be curious to know what formats are out there. I bet there are some I haven’t played at all.

StripePress2172 karma

Ha! You must be talking about the PC version :) Broderbund sound designer Tom Rettig was responsible for the audio of that port. It was a big step up from the Apple original, where sound effects could only be done by toggling the speaker (was it $c030 ?) and as much as I might have wished for brutality, fell somewhere between click and plop.

I think he got the sfx from various libraries and then fiddled with them a bit, but Tom would know best!

Tom also went on to lead a bigger audio team for the sequel, The Shadow and the Flame.

StripePress1337 karma

Zelda: Breath of the Wild.

StripePress1275 karma

More times than I care to remember.

The great risk for developers of endlessly playing our game to test and fix bugs is that it becomes easy, so then we feel like we need to add a bit more challenge. And so it gradually gets so hard that nobody else but us can play it, and then we think it's just right.