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StarryExpanse389 karma

We know.

StarryExpanse129 karma

We’re currently targeting the main platforms that Unity supports, Windows and OS X. Future versions of Unity will support Linux, so that may be a possibility in the future, as well.

Fahleeaiay. Kahkah wahdevol.

StarryExpanse125 karma

The atmosphere is absolutely something we want to retain from the original. It’s a reason we love Riven too. Retaining atmosphere is an issue that sometimes even conflicts with the freedom we’re trying to inject, yes. For example, sometimes in the original, the feeling of a certain scene is dependent on the direction the player is looking. We may have to limit the player’s view for scenes like that, to get them to see everything that needs to be seen, but questions like that are still up in the air.

In terms of content, we’re changing very little. We want the puzzles to play the same, we want the player to be just as well guided and we want the story to be told exactly the same way. The changes we want to make are purely aesthetic.

StarryExpanse119 karma

As was stated in our Mysterium presentation, we’re currently working with Cyan to dig up the old files if at all possible. They can’t devote too much time to it on their end, so it’s a slow process.

Characters are all being digitally modeled after their original actors, and animated to match the original acting.

We’re still only starting, but it’s pretty great. :)