Highest Rated Comments


SpookyDoorway176 karma

Don't ;)

In reality, plan early for save systems, steam integration and other non-gameplay specific systems. Games take longer to make than you'll think and make less money. Make a game that survives streaming.

SpookyDoorway169 karma

By surviving streaming we mean that a linear narrative / puzzle game like The Darkside Detective can be consumed by looking at a YouTuber playing the game, resulting in the viewer not needing to (and not wanting to) purchase the game for themselves. So future games we design will have to have a possibility space left for players to want to pick it up and explore the game for themselves.

SpookyDoorway73 karma

Ireland was really expensive at the time and still is. It was near impossible to try and make indie games without working a full-time job so Tracey & Dave having wanted to go travelling for a while looked up the cheapest place they could go with a beach and a decent internet connection and ended up in Indonesia. They moved around for two years while the game was being developed and came back to Ireland for the last few months of development. Disorient Express was built over some sleepless nights in a windowless room in China Town in Kuala Lumper, Tome Alone was built in a converted tin barn in Chiang Mai, Don Of the Dead was designed in a medieval Tavern in Tomar, Police Farce was built between chugging German beer and eating Doner Kebabs in Hamburg.

SpookyDoorway59 karma

Blackadder, An unhealthy interest in the occult, Twilight Zone, Tales From The Crypt, growing up in a haunted house, American Gothic, the 80s and 90s, The Outer Limits, the X-Files episode where they take not-Frankenstein to see not-Cher.

SpookyDoorway53 karma

We're meeting later this week to discuss that. We'll discuss DLC and game#2, but can't promise anything. What would you like to see?