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SpacePiratesInSpace5 karma

If you were starting out in game design today, would you try to work for an established company, or make your own game independently? If the latter, how would you pay the bills during your game's development process?

SpacePiratesInSpace3 karma

Thank you so much for the reply! Some people say you have to convince people that you have something to bring to a company that they're missing. What is the thing you wish you saw more of on your creative teams? What's the thing that is missing?