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SpaceMarines2 karma

Hey Tom! I've been appreciative of ADI's work for many years, they always do great practical work.

I'm wondering, how much leeway do you and your team have when it comes to designing the different creatures? Is it largely just following what the director or producer tells you, or are you given freedom to explore the designs yourself? In short, who should I blame if the thing on the screen looks silly? ;)

As an aside, are you familiar with this site? https://monsterlegacy.net/ An old friend of mine runs it, your work has been featured numerous times.