Highest Rated Comments


Soupbased13 karma

At what point along in development did the game become less of a joke/ satire and more of "hey, this is actually something pretty awesome?"

When do you decide a character is too strong or too weak, and what are the initial steps you take after that?

Thanks guys, full confidence this game is going to at the very least have people rethink the genre. We have such a ridiculous barrier to entry in fighting games, it's nice to see design on the opposite end.

Soupbased2 karma

Thanks for the detailed response! Adding a new character to the mix must be quite the ordeal, with only height/angle/fall(rise)speed/specials/startup to consider, you're under quite a bit of restriction. Sounds like it's in the right hands.

I'm a pretty pessimistic person when it comes to new games, but I've been on the DIVEKICK hype train since day one. Thanks again!