Highest Rated Comments


SoulWager185 karma

I'd love to see a video of buzz playing KSP.

SoulWager85 karma

I'm sure it knocks em dead.

SoulWager48 karma

So, what's your favorite pick up line?

SoulWager31 karma

Those are implicit in the game mechanics, while you can calculate your ∆v from the rocket equation, trial and error is also a perfectly valid way to play the game. You can take the game as seriously or casually as you want. There are also mods that will calculate ∆v as you're building and flying your rocket.

There are some tradeoffs made between realism and playability. The two biggest are the size/density of planets, and that gravity isn't n-body. Gravity is simulated with conic patching, so you only see gravity from one planet/moon/sun at a time, and don't see Lagrange points.