Social_fuzz
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Social_fuzz2 karma
Picked up the game as soon as I heard planned multiplayer. Loving it.
Loads of great ideas for the game around on the forums, and I like how in depth you plan to go with crafting.
I just wonder how you plan to approach so called "end game" scenarios.
Lets say a server has persisted for a month or so. People have supplies, can deal with the Z's. Defensible abodes, and little farms. What kind of spanners are you going to throw in the works to crush their dreams?
Will there be huge roaming hordes, npc bandit groups, natural disasters, old age? Special unique structures like a power plant, or missile facility that have inherent benefits for locking up there. Structures that factions will fight over.
Basically, how are you going to keep survival spicy?
Love the game, you guys rock.
Social_fuzz2 karma
Fantastic AMA! Carl Sagan really inspired me as a kid, and opened my mind. And the work Anna has done is really terrific. Lots of love for this AMA.
Edit: Yet again, Reddit astounds me at the kind of things some people downvote.
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