Highest Rated Comments


SneakStyles131 karma

Hi Ed, I love your games! Two questions. It seems like the majority of your games are platformers, from more traditional ones recently like The End is Nigh and SMB, to more physics-based ones earlier in your career like Aether and Gish.

  1. Is there something about platformers that draws you to develop those types of games often? It seems like you don't have any difficulty coming up with ideas to keep platformers fresh despite it being a pretty old genre.

  2. Issac is a big step outside this pattern, does it interest you to take this even further and develop more games in other unfamiliar genres, like maybe a Super McMillen RPG?