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Whats "soulslike" about it? I know buzzwords have no meaning other than trying to convey to the reader something like "you liked this thing, so youre def going to like this too!".
But to me a soulslike can not be procedually generated. Its carefully handcrafted experience that focuses on testing the player.
Im referring to the idea here, not Returnal really because i havent played it but maybe it is?
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What part of bloodborne was procedually generated?
Edit: Read up on it. Apparently chalice dungeons are something thats procedually generated. I have no experience about those but ive never heard of them ether.
Were they always different like rifts from Diablo 3?
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Personally i dont think that is what "soulslike" is. Sure its made by fromsoft but not everything in a fromsoft game makes it soulslike
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How is a game going to be a procedualy generated lootershooter AND a soulslike at the same time? Sounds like completely contradictory terms.
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