SleepyCoder1232 karma2020-10-09 05:01:07 UTC
I have no idea what the standard rate is for converting players to raters, but that does seem low to me too... You're a few steps ahead of us but it's been useful to get your perspective, thanks!
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SleepyCoder1232 karma2020-10-09 04:29:48 UTC
Thanks for doing this AMA! My friend and I are in a similar position --- we started making games at the beginning of the lockdown and are nearing publishing our first! Also a mobile title.. We also plan to move to the PC market afterwards.
I'd love to know what led you guys to self publish on the mobile market? Especially with a casual game. It seems that it's excruciatingly hard to get noticed without a moderate marketing budget.
How has the game been received so far? (It looks great!)
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