Highest Rated Comments


SinitarGaming23 karma

I was honestly intrigued by your project - it's oldschool-inspired, with already great-looking narration, without censorship. It does look promising! What I'm interested now are some other things :)

Inspiration.
What actually inspired you to start a risky way of being an indie studio in times of lootboxes and EA domination? How you're dealing with doubts? Being a members of already pretty successful studio like Larian is now, what gave you initial push to start making something own? That's pretty general question - I think it can also inspire other people reading this topic.

Replayability and class bulding.
Game is noticably inspired by such games like Fallout 2, with similarities but also own stuff as well. Though, system of abilities/skills/perks is looking pretty much classic - does that mean game will also have "classic" (similar fallout setting) pack of character builds, or you'll try to combine the actual usage of "classic" perks into something different, with own spirit and system? Can you maybe give a little sneak peek and write a few words about some of your own favourite classes in the game?

Words stronger than guns.
Will there be an opportunity to pass through key events in main questline without a single gunshot, using something like sneaking, speechraft etc?

Thanks in advance!

SinitarGaming4 karma

Heh, actually I don't :D As for board games, I'm more like a casual player I believe - playing games like Munchkin.