Highest Rated Comments


SeftonHill101 karma

Nice question! I've not really thought about just one moment but let's give it a go:

Asylum: It would be the fake out Scarecrow console crash. Lots of people, even on the team, said we shouldn't do it. We had to get special permission from Sony and MS to do it. I think it was a real highlight for me that it worked so well.

City: Batman carrying Joker's dead body at the end. It was actually one of the very first images we started with when writing the story. We wanted to show that even though Batman hates Joker, there's a part of him, which he wouldn't care to acknowledge, that is defined by Joker. Without Joker, Batman is not Batman. That image is Batman coming to terms with that loss.

Knight: I liked the very end! When Batman is left with no other option, he still manages to find a way out. To become an even more badass version of Batman. How cool is that?

SeftonHill70 karma

It has to be Kevin Conroy! Before we even got to work on Batman, his was the voice I could hear in my head when reading the comics. And to add to that, he just a genuinely great guy to work with. Man, I'd love to have his voice. Imagine having the voice of Batman!? The closest I'll get is that he recorded my answerphone message for me at one of our sessions (just don't tell anyone at WB).

SeftonHill64 karma

It's surreal even now. When we made Arkham Asylum we had no idea it was going to be popular until very late in development. I remember demoing the game to the publisher at one time and there was 2 people from the publisher in the room. After about 3 minutes of the demo, they went and got someone to join then someone else, and then someone else. By the end of the demo there was about 50 people crammed into this tiny room. It was then that we started to think that we might have something a bit special.

SeftonHill60 karma

We're very hard at work on our next project but we won't be releasing the details for a while. When we do you guys will be first to hear as we want to get the community involved heavily in what we do next.

SeftonHill58 karma

I was definitely satisfied. That's not to say I think it's perfect as obviously it's not, but I think we achieved what we set out to do. I appreciate not everyone wanted as much Batmobile for example, but we felt it was important to keep pushing ourselves. I never want us to be in the comfort zone, as that's the death of creativity.

I'd much rather we went for what we believe in as I think that's the way to make something special, that resonates with people. Occasionally you're going to do things which not everyone loves but that's much better than boring mediocrity.