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Seelenernter2 karma

With the competitive gameplay in mind, and thinking of opposing actions... Will it be possible to, let's say, bribe an NPC like the dwarven whistleblower, to not help the other party/NPCs? Like, first in time, first in line.

Seelenernter1 karma

Greetings fine gentlemen! I'd feel honored if ya could be so kind to help me along with these couple of questions...

  1. regarding the skill system

Offer the "skill trees" direktly usable, additional skills, or rather "meta"-skills and are a more advanced version of the "talents" in D:OS? (I hope the latter) So for example a necromancer like character, that hoards witchcraft books (to speak in D:OS terms), would dip into the "summoner-tree" to gain a trait like "enhanced control" that allows him/her 2 undead at once with a spell like "raise dead" and maybe "alchemist" to learn "brew/improved poisons" to create the tortured corpses for his vile magic.

  1. regarding the topographic design

D:OS was quite small and interleaved. The more openworld-ish feel that DD created with somewhat more natural dimensions was, imho, missing. Are there more open areas in D:OS2? Btw. I do not talk about oversized, maybe even ramdomized, emptiness. Justa tad more natural dimension for distances and slightly less tubular levels.

best regards

Seelenernter1 karma

Or turn of these wings at all...? ^ ^