Highest Rated Comments


Seantommy93 karma

What he means is that in any real action, be it running or swinging a fist, there is build up to the main action. You set your feet, pull your arm back, stuff like that. In most forms of animation, these "anticipation" moments help give an action impact and make it look natural. His comment refers to the fact that in games, when you press a button, you want the action to happen immediately instead of having a second of delay while your character winds up in a cinematic way. As a result, the "anticipation" motion is generally either skipped or cut way down. If you want a more detailed explanation, check out this link for a great explanation by a professional animator. It is a 20 minute video, just so you're warned!