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Scr33nlines14 karma

Is Nick Swardson's story about Peter Dante smoking real pot during the filming of Grandma's Boy true? If so, that just makes the film even funnier. Also, loved the movie, and all of your Happy Madison stuff!

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Also, how difficult was it to keep a straight face when J.P. was doing the robot impersonations?

Scr33nlines7 karma

Was it easy to get into it when you first did, or are you saying it's easy now? Because from my experiences, it seems damn-near impossible to get into anything now. I graduated from Art Institute of Atlanta in 2012 (I know, I know) with a BFA in Game Art & Design, and have had zero luck getting any gaming-related work. I think my biggest mistake was focusing environments, because a teacher recommended it - he said "everyone wants to do characters, but there is much more to do in environments than characters - yet all I see are character art roles. Also, learning characters and the tools that help more with them (ZBrush omg) seem to easily translate to environments, but not vise versa. Anywho... it seems that if you go indie, or into a smaller studio, you need to know how to do just about every role they may need, because they can't afford to hire someone for each. And if you want to go somewhere big, you need to be incredibly talented in one thing, and decent in relevant areas, but you won't touch those so much. I don't hear a lot of success stories of game art college grads landing jobs easily (I know it shouldn't be easy, but you get my point, right?) or much at all. Also, with studios shutting down like no one's business and all of the available jobs being eaten up by those affected, how are we to compete? Maybe it's my location, I don't know. Atlanta is growing in games, but it's still nothing too special. Big and small studios alike seem to think people from Blizzard or Naughty Dog are going to quit their jobs and go work for them and are extremely stingy on hiring details.

And shit, I wish we had some studios around here who gave a damn about us when I was in school. Sadly, no one likes the Ai name, and everyone stayed away from us and flocked to SCAD instead.

So basically, a question, and a long rant, maybe you might have something to say about.

Oh, and as far as my work goes towards this; I wouldn't say I'm a bad artist, but I'm no god-send either. I think I'm good enough for a smaller studio, at least, though, sept I lack the skills to perform every single job title they may have.