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Schypher12 karma

Hey, goose! 1- You've stated that, at some point the CS community was reluctant to some sudden changes that were made (1.5 to 1.6 for example), and that a lot of backlash was given because of it. Did you feel disappointed that you couldn't follow your direction because the community had gain its own voice, or were you happy/surprised that the game was shifting to become something bigger?

2- Because of this backlash, were there any items/weapons/features etc that never made the cut to the final game?

3- Why Tactical FPS' and not another genre?

Cheers.

Schypher11 karma

Here's a video > http://www.youtube.com/watch?v=CnCyaaPepmY And in 1.6 it's not a mod, it works with default commands, the engine allows the sliding by itself. In certain maps like Nuke, piranesi, prodigy etc there were some sections were you could slide to gain some speed.

Schypher10 karma

I was actually not involved in CS after 1.0.

That's actually new information for me and perhaps to a lot more people of the CS community. Most people associated the failure of other CS games to the fact that your weren't around to dictate what should the there, and that valve had failed to replicate what was good in the other games. But since they were the ones behind all CS games since 1.0 it only makes this debate a bit more interesting.

Thanks, and I hope TI comes to Europe soon!

Schypher7 karma

The van suddenly accelerated and a bunch of midgets wearing TF2 hats jumped out from the back.

Wait a second, Valve was already doing hats at that time? Ma.. may.. maybe Episode 3 was already finished as well ;_;