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Schamballa2 karma

Hi

Since you have experience from major games, do you feel the pacing of creating your own has changed how you approach game development?

I mean I'm sure creatively you have even more say and more ability to mold what the end vision is, but do you find that working with an almost abstract idea can confine your play ability and how you see the world around you in the game?

Working with a major developer with a tight schedule got shit done but you probably sacrificed a lot of 'what could have been' within the game to keep the progress moving. What is one of those biggest what could have beens or some type of system you always wanted to see fleshed out?

Schamballa1 karma

Thanks! and you did a good job. I love the idea of indie games and how all encompassing it is as an artistic experience, so any time I get to talk to accomplished developers it means a lot to me!