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Sano_Victus2 karma

I grew up on the Castlevania Sorrow games and loved Bloodstained! One of the things that really make a metroidvania a fun experience is being able to return to old areas with new power-ups to reach new/hidden content. For example, a double jump to climb a high cliff, or underwater movement/breathing.

What's the process like for implementing an area/secret using new movement tech/abilities? Big abilities tend to become integral to traverse through zones, do you ever need to scrap a zone because it used an ability that was scrapped?

Thank you very much for the AMA, I wish you all the best!

Sano_Victus1 karma

What kind of games do you play in your free time? Any that serve as inspiration for Kenshi ideas, or just for having fun?