Highest Rated Comments


SamConnolly5 karma

The way I see it, you had a 50% chance that gun was loaded. Pretty safe to assume that also means you had a 50% chance of losing your life if you pissed them off (I'm assuming if it was loaded, they had the intention of using it, because I can't see why the hell else you'd load a gun and wave it around). You paid £150 and a pack of smokes to save your life. You definitely did the right thing. My utmost respect for you. Don't think this is a situation I'll ever endure because I live in the U.K. gun crimes are much less frequent, but if I ever do, I hope I can handle it as well as you and get out alive.

SamConnolly1 karma

Ahh that's a shame that it stopped being funded. But, quite clearly you've taught yourself anyway eh. In our final year at uni we're expected to design our own physics engine, but given yours took you 5 years, I'm guessing the final project is expected to be much smaller.

And well for what it's worth, after watching the kickstarter video the water/liquids looks amazing. Will definitely keep an eye out for when this is released.

Anyway, I've pledged a bit, but being a student I'm skint, best of luck to you, hope the hard work pays off. Although you probably know more about this than me, check out Steam Greenlight project, might help the game kick off a bit once you've released it :)

SamConnolly1 karma

I'm going to start studying games development this September at university. I was wondering was there a specific area of building a physics engine which you found most difficult?

As someone who know's he's coming out of A-Level physics with an E at highest, you've given me hope!