Highest Rated Comments


Sagemoon7 karma

As someone who just left their engineering job and poured their life savings to start development on their own game, I am abour a year and a half behind you. What advice do you have for me in terms of lessons learned? Mistakes that could have been prevented with better preperation, scope control, or general marketing strategies. When is a good time to start thinking about all of these areas in the games development lifecycle?

I also want to take an aside and say congrats on your launch. It's very admirable to put your foot down and pursue your ambitions. A lot of people talk about it, but few actually take the leap of faith.

Sagemoon5 karma

Didnt mean to imply no one is getting paid. Of course they are! I just was wondering the other costs to consider. I phrased my question wrong. Thank you for your responses.

Sagemoon4 karma

Follow up question. Assuming everyone is working for free, how much are costs for a game studio. So far, tools are free, Meetups range from $10-20. Classes/education is also cheap. Im working in Unity, so free as well. I read up about the costs of studios and it is a lot more than what seems reasonable. What has been your experience with costs?