Highest Rated Comments


SG_Greg301 karma

Paying a penny for the bundle is better than pirating the games for nothing, and pirating the games for nothing is better than not playing them at all. The beauty of pay-what-you-want is it's one of the few models that does a decent job of "competing" against piracy, by offering value-conscious players a straightforward and legal way of getting games for very little. It's a good thing that the guys paying a penny get balanced out by guys paying more of course, since if no one paid anything for these games then it would be even more difficult to make them.

SG_Greg301 karma

Much obliged. The response to the soundtrack has been incredible.

SG_Greg255 karma

Hey thank you...! It's too early to say what's next for us just yet, other than we're sticking together as a team and intend to keep making games since this is what we love. The response to Bastion has been amazing and really validated our process, so I hope whatever we come up with next will likewise be able to leave a lasting impression.

SG_Greg249 karma

Too early to say what's next though we're sticking together and intend to press on, which is just what we wanted. We didn't announce Bastion until more than a year into its development so it'll probably be a while before we talk about anything new.

SG_Greg247 karma

We've seen different things in different places. Sometimes pricing is highly elastic. We have a version of Bastion that runs in the Chrome browser. We sell it there at the same price as other versions since it's the same game. We tried cutting the price by 50% and sure enough we got about twice as many customers, so revenue was basically the same. On the other hand some of our Steam sales have done extraordinarily well for us. My own personal experience, both having worked on Bastion and just as a person who buys and plays games, is Valve has a lot of expertise about how to run those sales.