Highest Rated Comments


SG_Andrew119 karma

Yes, Gavin and I were the programmers.

My letter would say, beware the garbage collector.

SG_Andrew97 karma

First one that comes to mind, not really a hack I guess, I had to implement garbage free versions of atof and atoi in C# since the library versions (Parse/TryParse) were not so eco-friendly. Had to dust off my old copy of K&R for that one!

SG_Andrew61 karma

The core game engine (excluding tools and editor) is made up of 426 files, 6791 comments, and 99,236 lines of code.

SG_Andrew51 karma

The game has always been in C#. When I say "beware the garbage collector", I meant don't take it for granted. Even though C# has automatic memory management, it doesn't mean that you're off the hook. This is especially important when working on a console like the 360 where memory is a scarce resource and the garbage collector is not as advanced as what you might find on the desktop.

SG_Andrew22 karma

Before Supergiant, I worked for 4 years at Infinity Ward on Modern Warfare 1 and 2. During that time, I was house mates with both Amir and later Greg in Los Angeles.