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RockfishGames12 karma

Of course software development can be quite unpredictable, but we aim at July 2016

/Andreas

RockfishGames12 karma

We definitely plan on having larger structures in the final game that will allow for cover and special tactics, such as destroying weak points, turrets and shield generators on their surface. You can see a preview of those kinds of structures and capital ships in our DevBlog #3 here: https://www.youtube.com/watch?v=R9Ku2_1qOXc

/Marco

RockfishGames10 karma

I was very hard finding inspiration for EVERSPACE as most modern space games tend to look very realistic and dark which is quite the opposite of what we were aiming for. Some inspiration came from Freelancer and I felt very inspired by The Guardians of the Galaxy. That movie had a beautiful art direction and definitely stuck with me as one of the most vibrant depictions of space.

/Marco

RockfishGames8 karma

To convince Michael that a rogue-like is what we need! ;-)

/Andreas

RockfishGames8 karma

Yes, I think it's the superior way of reproduction over vivipary.

/Marco