Finally a chance to lower my stocklist of questions, I guess it is not appropriate to unleash them all:
1) How many crafting / gathering skills are done with their design phase? Are you open to community suggestions on mini-game design for crafting ?
2) Chronicles of Elyria introduced itself as a world that will constantly change depending on the interaction of the soulbound engine with the players' decisions. The players' experience heavily depends on the success of the soulbound engine, and the development for the engine has started 8 years ago. How will you show the community that the soulbound engine is working as intended, without giving away the story? Or do you expect the community to simply have faith in your words?
3) Soulbourn engine tempt players to go further & further to the extreme of an soul affinity. Say three years after the game is launched, most early souls reached extreme affinity. What decisions will the engine provides to souls of extreme affinity? Will the engine tempt players to keep themselves from absolute good & absolute bad?
4) Can we make delivery contracts to a specific coordinate / location instead of a person?
5) How will the soulbound engine interpret the contract term : "we share 50% of the loot from this treasure map"? How will the engine decide if the players have fulfilled the terms?
6) If I witness someone picking others' pocket / assassaining others, how can I call guards?
7) If I do not know that person's identity (cuz he never introduce himself to me), am I any use in a trial ?
8) It is easy to imagine multiple champions co-operate to fight a monster, or multiple architects co-operate to build a monument. But are there activities that require multiple explorers / gatherers to tackle? (Besides mapping the world)
I got a friend who is on the fence of pledging, and I brought his questions with mine : )
a) How will religion affect a player's day to day life?
b) How will religion affect a player's combat style & profession/ crafting progress?
c) How will the effect change "from the beginning through out the progress of the 10 years story?
So, I guess, enough questions for now. Keep up the good work!
Roarer_Lightbringer9 karma
Finally a chance to lower my stocklist of questions, I guess it is not appropriate to unleash them all:
1) How many crafting / gathering skills are done with their design phase? Are you open to community suggestions on mini-game design for crafting ?
2) Chronicles of Elyria introduced itself as a world that will constantly change depending on the interaction of the soulbound engine with the players' decisions. The players' experience heavily depends on the success of the soulbound engine, and the development for the engine has started 8 years ago. How will you show the community that the soulbound engine is working as intended, without giving away the story? Or do you expect the community to simply have faith in your words?
3) Soulbourn engine tempt players to go further & further to the extreme of an soul affinity. Say three years after the game is launched, most early souls reached extreme affinity. What decisions will the engine provides to souls of extreme affinity? Will the engine tempt players to keep themselves from absolute good & absolute bad?
4) Can we make delivery contracts to a specific coordinate / location instead of a person?
5) How will the soulbound engine interpret the contract term : "we share 50% of the loot from this treasure map"? How will the engine decide if the players have fulfilled the terms?
6) If I witness someone picking others' pocket / assassaining others, how can I call guards?
7) If I do not know that person's identity (cuz he never introduce himself to me), am I any use in a trial ?
8) It is easy to imagine multiple champions co-operate to fight a monster, or multiple architects co-operate to build a monument. But are there activities that require multiple explorers / gatherers to tackle? (Besides mapping the world)
I got a friend who is on the fence of pledging, and I brought his questions with mine : )
a) How will religion affect a player's day to day life?
b) How will religion affect a player's combat style & profession/ crafting progress?
c) How will the effect change "from the beginning through out the progress of the 10 years story?
So, I guess, enough questions for now. Keep up the good work!
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