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Remny74 karma

I'd like to get a bit on the technical side:

  • In Uncharted 3 a lot of work was put into the behaviour of sand or the procedural wave system. What were some of the bigger challenges/goals in The Last of Us in this regard?

  • In this presentation about character rigging and modeling ([Link]([http://www.youtube.com/watch?v=myZcUvU8YWc) from Judd Simantov, he mentions that the team implemented pupil dilation was implemented. Any similiar smaller details that people might not realize at first but just add to the realism (I notized some fancy blood effect which was slowly moving down the skin in one of the trailers for example).

Remny18 karma

I don't get what answer you expect, they aren't the developers of the software suite, they are the research & analysis team. They may have some insight like mentioned in the replies, but you can't expect them to speak for the whole company. You wouldn't ask the MS Office team what telemetry W10 uses either.

Remny5 karma

That font without any kind of effect also makes it look cheap as hell, lol.